Aha. BitmapMaterial.transparent is dead.  Long live
BitmapMaterial.alphaThreshold!

On Aug 19, 10:20 pm, wagster <[email protected]> wrote:
> I'm struggling with the same problem as in this post:
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/8debf3...
>
> basically trying to draw a MovieClip onto a BitmapMaterial and place
> in on a plane, while keeping the transparent parts of the MovieClip
> transparent on the Plane.
>
> ...  here's my class
>
>         public class Floor extends Plane
>         {
>                 public function Floor(floorMc:MovieClip,
> segmentsW:uint=1, segmentsH:uint=1, yUp:Boolean=true)
>                 {
>                         var bitmapData:BitmapData = new
> BitmapData(2048, 2048, true, 0x00000000);
>                         bitmapData.draw(floorMc);
>                         var floorMaterial:BitmapMaterial = new
> BitmapMaterial(bitmapData, false);
>                         super(floorMaterial, floorMc.width,
> floorMc.height, 1, 1, true);
>                         rotationX = 90;
>                         trace();
>                 }
>         }
>
> Firstly, I would like to create a BitmapData object the same size as
> the MovieClip, but Texture3DProxy throws a "size must be power of 2"
> error unless I set both height and width to a power of two, so
>
> new BitmapData(floorMc.width, floorMc.height, true, 0x00000000)
>
> doesn't work.
>
> Secondly, I can't set the BitmapMaterial to transparent = true as
> suggested above - because BitmapMaterial doesn't have a transparent
> property.
>
> Any ideas?
>
> Cheers,
>
> Wag

Reply via email to