Either use alphaThreshold or alphaBlending. The former will set a
pixel entirely on or off depending on whether it's alpha is above or
below the threshold. The latter will use "smooth" blending so that
semi-transparent pixels show up as semi-transparent. In some cases
alphaBlending is required, but use it sparingly as it is significantly
heavier to process than alphaThreshold.


Cheers
/R

On Aug 19, 11:28 pm, wagster <[email protected]> wrote:
> Aha. BitmapMaterial.transparent is dead.  Long live
> BitmapMaterial.alphaThreshold!
>
> On Aug 19, 10:20 pm, wagster <[email protected]> wrote:
>
>
>
>
>
>
>
> > I'm struggling with the same problem as in this post:
>
> >http://groups.google.com/group/away3d-dev/browse_thread/thread/8debf3...
>
> > basically trying to draw a MovieClip onto a BitmapMaterial and place
> > in on a plane, while keeping the transparent parts of the MovieClip
> > transparent on the Plane.
>
> > ...  here's my class
>
> >         public class Floor extends Plane
> >         {
> >                 public function Floor(floorMc:MovieClip,
> > segmentsW:uint=1, segmentsH:uint=1, yUp:Boolean=true)
> >                 {
> >                         var bitmapData:BitmapData = new
> > BitmapData(2048, 2048, true, 0x00000000);
> >                         bitmapData.draw(floorMc);
> >                         var floorMaterial:BitmapMaterial = new
> > BitmapMaterial(bitmapData, false);
> >                         super(floorMaterial, floorMc.width,
> > floorMc.height, 1, 1, true);
> >                         rotationX = 90;
> >                         trace();
> >                 }
> >         }
>
> > Firstly, I would like to create a BitmapData object the same size as
> > the MovieClip, but Texture3DProxy throws a "size must be power of 2"
> > error unless I set both height and width to a power of two, so
>
> > new BitmapData(floorMc.width, floorMc.height, true, 0x00000000)
>
> > doesn't work.
>
> > Secondly, I can't set the BitmapMaterial to transparent = true as
> > suggested above - because BitmapMaterial doesn't have a transparent
> > property.
>
> > Any ideas?
>
> > Cheers,
>
> > Wag

Reply via email to