Sorry mate, I completely confused the name of the lib, it is JigLib, no jigsaw (oO), you can see a quick tutorial here: http://active.tutsplus.com/tutorials/3d/throwing-dice-with-the-jiglib-physics-engine-and-away3d/
2011/10/28 Dexter <[email protected]> > Thanks for response! > Maybe you have some examples with using this framework? Because i > can't find any information about this. > > And maybe i can solve this problem using bsp tree? Can i use it > without tree generation in the preFab? i need create 3d objects in > runtime. > > Thanks > > On Oct 28, 2:48 am, Diogo Moraes <[email protected]> wrote: > > Best advice I can give: Look for the Jigsaw 3d collision framework; > > > > 2011/10/27 Dexter <[email protected]> > > > > > > > > > > > > > > > > > i read many topics about collision detection in this group. But i have > > > problem in my issue. > > > i need detect collision without using bounding box. for example, i > > > have torus and cube. and i need to move cube without collision when it > > > falls in the hole of torus. > > > can you help me with this problem? >
