Sorry mate, I completely confused the name of the lib, it is JigLib, no
jigsaw (oO), you can see a quick tutorial here:
http://active.tutsplus.com/tutorials/3d/throwing-dice-with-the-jiglib-physics-engine-and-away3d/

2011/10/28 Dexter <[email protected]>

> Thanks for response!
> Maybe you have some examples with using this framework? Because i
> can't find any information about this.
>
> And maybe i can solve this problem using bsp tree? Can i use it
> without tree generation in the preFab? i need create 3d objects in
> runtime.
>
> Thanks
>
> On Oct 28, 2:48 am, Diogo Moraes <[email protected]> wrote:
> > Best advice I can give: Look for the Jigsaw 3d collision framework;
> >
> > 2011/10/27 Dexter <[email protected]>
> >
> >
> >
> >
> >
> >
> >
> > > i read many topics about collision detection in this group. But i have
> > > problem in my issue.
> > > i need detect collision without using bounding box. for example, i
> > > have torus and cube. and i need to move cube without collision when it
> > > falls in the hole of torus.
> > > can you help me with this problem?
>

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