i read many topics about collision detection in this group. But i have problem in my issue. i need detect collision without using bounding box. for example, i have torus and cube. and i need to move cube without collision when it falls in the hole of torus. can you help me with this problem?
- [away3d] [Away3D] collision detection Dexter
- Re: [away3d] [Away3D] collision detection Diogo Moraes