Hi people,

after a rather long time without any patches from me, here's a small one from
me (just to get warmed up :P). It adds a function called :insert() to image
objects, which, as the name says, inserts one image into another. It takes
three arguments:

  1: The image to insert
  2: (optional) The X offset of the upper left corner of the inserted image
  3: (optional) The Y offset of the upper left corner of the inserted image

The reason for me to implement this was a request by blaze-x in #awesome who
wanted to create a FVWM-like pager widget (which shows the layout of windows on
each tag and inserts application icons so you know which rectangle represents
which application).

-- 
GCS/IT/M d- s+:- a--- C++ UL+++ US UB++ P+++ L+++ E--- W+ N+ o--
K- w--- O M-- V PS+ PE- Y+ PGP+++ t+ 5 X+ R tv+ b++ DI+++ D+++ G+
e- h! r y+

    Gregor Best
From 49282bb43a67446fe63f01d348d52181bb06333e Mon Sep 17 00:00:00 2001
From: Gregor Best <farha...@googlemail.com>
Date: Wed, 27 May 2009 15:14:47 +0200
Subject: [PATCH] image: add insert function to combine two images

Signed-off-by: Gregor Best <farha...@googlemail.com>
---
 image.c |   42 ++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 42 insertions(+), 0 deletions(-)

diff --git a/image.c b/image.c
index d36a74a..50ce009 100644
--- a/image.c
+++ b/image.c
@@ -510,6 +510,47 @@ luaA_image_save(lua_State *L)
     return 0;
 }
 
+/** Insert one image into another
+ * \param L The Lua VM state.
+ * \return The number of elements pushed on stack
+ * \luastack
+ * \lvalue An image
+ * \lparam The image to insert
+ * \lparam The X offset of the image to insert (optional)
+ * \lparam The Y offset of the image to insert (optional)
+ */
+
+static int
+luaA_image_insert(lua_State *L)
+{
+    image_t *image_target = luaL_checkudata(L, 1, "image");
+    image_t *image_source = luaL_checkudata(L, 2, "image");
+    int xoff = luaL_optnumber(L, 3, 0);
+    int yoff = luaL_optnumber(L, 4, 0);
+    uint32_t *data_target;
+    uint32_t *data_source;
+    int x, y;
+
+    imlib_context_set_image(image_target->image);
+    data_target = imlib_image_get_data_for_reading_only();
+
+    imlib_context_set_image(image_source->image);
+    data_source = imlib_image_get_data_for_reading_only();
+
+    for(y = (yoff < 0) ? -yoff : 0; ((y < image_source->height) && (y + yoff < image_target->height)); y++)
+    {
+        for(x = (xoff < 0) ? -xoff : 0; ((x < image_source->width) && (x + xoff < image_target->width)); x++)
+        {
+            data_target[x + xoff + ((y + yoff) * image_target->width)] = data_source[x + (y * image_source->width)];
+        }
+    }
+
+    image_target->image = imlib_create_image_using_copied_data(image_target->width, image_target->height, data_target);
+    image_compute(image_target);
+
+    return 0;
+}
+
 /** Image object.
  * \param L The Lua VM state.
  * \return The number of elements pushed on stack.
@@ -563,6 +604,7 @@ const struct luaL_reg awesome_image_meta[] =
     { "crop", luaA_image_crop },
     { "crop_and_scale", luaA_image_crop_and_scale },
     { "save", luaA_image_save },
+    { "insert", luaA_image_insert },
     /* draw on images, whee! */
     { "draw_pixel", luaA_image_draw_pixel },
     { "draw_line",  luaA_image_draw_line  },
-- 
1.6.3.1

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