Instead of hidding the error just replace line 600 from:
local id = naughty.notify(args).id
to
naughty.notify(args)

You don't need the id any more if you don't use it. This way, no more error.

Le ven. 5 juin 2015 à 14:57, Abraham Baker <z1693...@students.niu.edu> a
écrit :

> Hi,
>
> My goal is to get every notification to show up on all monitors.  This
> isn't critical; it just makes switching between standing/sitting easier.
>
> I don't use often-updating notifications, so I (for now) don't care about
> the notification id's.  So, I'm thinking Elv1313's solution + hiding the
> naughty.lua:600 error would be enough.
>
> The relevant part of my rc.lua:
>
> -- Standard awesome library
> local gears = require("gears")
> local awful = require("awful")
> awful.rules = require("awful.rules")
> require("awful.autofocus")
> -- Widget and layout library
> local wibox = require("wibox")
> -- Theme handling library
> local beautiful = require("beautiful")
> -- Notification library
>
> local naughty = require("naughty")
> naughty.notify_ = naughty.notify
> naughty.notify = function (args,...)
>    for i = 1, screen.count() do
>        args.screen = i
>        naughty.notify_(args,...)
>    end
> end
> local menubar = require("menubar")
> local revelation=require("revelation")
> -- {{{ Error handling
> -- Check if awesome encountered an error during startup and fell back to
> -- another config (This code will only ever execute for the fallback
> config)
> if awesome.startup_errors then
>     naughty.notify({ preset = naughty.config.presets.critical,
>                      title = "Oops, there were errors during startup!",
>                      text = awesome.startup_errors })
> end
>
> -- Handle runtime errors after startup
> do
>     local in_error = false
>     awesome.connect_signal("debug::error", function (err)
>         -- Make sure we don't go into an endless error loop
>         if in_error then return end
>         in_error = true
>
>         naughty.notify({ preset = naughty.config.presets.critical,
>                          title = "Oops, an error happened!",
>                          text = err })
>         in_error = false
>     end)
> end
> -- }}}
>
>
> The relevant part of naughty.lua (the only part changed from default):
> local id = naughty.notify(args).id
>             return "u", id
> --local notifs = naughty.notify(args)
> --local id = {}
> --for notif in ipairs(notifs) do
> --  id:insert(notif.id)
> --end
>
> Thanks,
> Abe
>
> On Fri, Jun 5, 2015 at 2:22 AM, Alexis BRENON <brenon.ale...@gmail.com>
> wrote:
>
>> Hi Abraham,
>>
>> I'm sorry, I don't understand what and when did commented out ?
>> Can you please post your config file on pastebin (http://pastebin.com/)
>> or something like that (github?).
>>
>> To fix the error about 'insert' method, you can replace the line :
>> notifications:insert(i, naughty.notify_(args,...))
>> by
>> table.insert(notifications, i, naughty.notify)
>>
>> Maybe you will have also to cheat a little bit if i doesn't start to 1...
>>
>> Maybe I can explain you a little deeper what are the goals, this way you
>> will be able to debug yourself.
>>
>> So, you want to have your notifications displayed on many screens (the
>> exact number is not important).
>> To do so, you have to redefine the classic naughty.notify function, to
>> call the initial naughty.notify function with the screen arg which loop
>> over all your screen. This is what is done by the code sent by Elv1313.
>>
>> Nevertheless, the initial notify function returns a table representing
>> the notification, containing for example an ID (the id field). If you don't
>> need it, so fine, stick to the Elv1313 solution and remove any
>> naughty.notify(...).id code in your config.
>> But this ID can be useful if you need to replace a notification instead
>> of adding a new one (this can be the case if you use notification to
>> display volume changement, backlight modification, battery alert, whatever).
>> To handle this, your new notify function must return the created
>> notifications, or at least their ID.
>> This is what my code intend to do. For each call to the initial notify
>> function, I put the resulting table in a 'result' table, indexed by the
>> index of the screen on which the notification is displayed. Up to ypu after
>> to use it the right way.
>>
>> The last chunk of code I sent you, handle the case where you want to use
>> the replaces_id argument of notify. As, in your case, you will have not
>> only one, but many notifications to replace (one on each screen), you will
>> pass the replaces_id argument as a table. This is not handled by the
>> initial notify function, so for the actual call you use the value at the
>> index representing your screen, as we do for the 'screen' arg.
>>
>> I hope the reasonning is clear.
>>
>> Alexis
>>
>> Le ven. 5 juin 2015 à 05:13, Abraham Baker <z1693...@students.niu.edu> a
>> écrit :
>>
>>> Hi,
>>>
>>> When I commented out 600 and 601 of naughty.lua *before* changing
>>> rc.lua, I got:
>>> naughty.lua:604: bad arg #1 to 'ipairs' (table expected, got nil)
>>> on both screens.
>>>
>>> Then, when I added the updated naughy.notify function to rc.lua, I got:
>>> rc.lua:22 attempt to call a nil value (method 'insert')
>>> on only one screen
>>>
>>> Ironically, the previous solution would work perfectly if it wasn't for
>>> the error messages (which are critical and have to be clicked away)!
>>> Is there a way to selectively silence the error messages related to
>>> naughty.lua without silencing all errors?
>>>
>>> Thanks,
>>> Abe
>>>
>>>
>>> On Thu, Jun 4, 2015 at 2:08 AM, Alexis BRENON <brenon.ale...@gmail.com>
>>> wrote:
>>>
>>>> Hum, well, you will have to update a little bit your config!
>>>>
>>>> First, the default naughty.notify function returns a table representing
>>>> the notification, but your new notify function doesn't, so update it :
>>>>
>>>> naughty.notify_ = naughty.notify
>>>> naughty.notify = function (args,...)
>>>>   notifications = {}
>>>>    for i = 1, screen.count() do
>>>>        args.screen = i
>>>>        notifications:insert(i, naughty.notify_(args,...))
>>>>    end
>>>>    return notifications
>>>> end
>>>>
>>>> Then line 600 you update to something like :
>>>> local notifs = naughty.notify(args)
>>>> local id = {}
>>>> for notif in ipairs(notifs) do
>>>>   id:insert(notif.id)
>>>> end
>>>>
>>>> Nevertheless, I think that you use the id value to replace the
>>>> notification, do you ? In this case, you will have to update again your
>>>> custom notification to handle the case if args.id is a table (instead
>>>> of a number) :
>>>>
>>>> naughty.notify = function (args,...)
>>>>    notifications = {}
>>>>    naughty_args = args
>>>>    for i = 1, screen.count() do
>>>>        if args.replaces_id and type(args.replaces_id) == "table" then
>>>>           naughty_args.replaces_id = args.replaces_id[i]
>>>>        end
>>>>        naughty_args.screen = i
>>>>        notifications:insert(i, naughty.notify_(args,...))
>>>>    end
>>>>    return notifications
>>>> end
>>>>
>>>> Or something like that.
>>>>
>>>> Cheers,
>>>> Alexis
>>>>
>>>> Le mer. 3 juin 2015 à 22:30, Abraham Baker <z1693...@students.niu.edu>
>>>> a écrit :
>>>>
>>>>> That actually works, but also generates an error (in the form of a
>>>>> critical notification on both screens) at the same time:
>>>>> /usr/share/awesome/lib/naughty.lua:600: attempt to index a nil value
>>>>>
>>>>> For context, line 600 is:
>>>>> local id = naughty.notify(args).id
>>>>>
>>>>> Looks like this is close to working right! Thanks!
>>>>>
>>>>> On Wed, Jun 3, 2015 at 2:24 PM, Elv1313 . <elv1...@gmail.com> wrote:
>>>>>
>>>>>> This should help:
>>>>>>
>>>>>> local naughty = require('naughty')
>>>>>> naughty.notify_ = naughty.notify
>>>>>> naughty.notify = function (args,...)
>>>>>>    for i = 1, screen.count() do
>>>>>>        args.screen = i
>>>>>>        naughty.notify_(args,...)
>>>>>>    end
>>>>>> end
>>>>>>
>>>>>> On 3 June 2015 at 10:42, Abraham Baker <z1693...@students.niu.edu>
>>>>>> wrote:
>>>>>> > I tried adding that code right after the local naughty =
>>>>>> require("naughty")
>>>>>> > that was already there, but it didn't work and actually stopped any
>>>>>> > notifications from showing on any monitor.
>>>>>> >
>>>>>> > I doubt it was the cause, but some other functions in my rc.lua
>>>>>> also use
>>>>>> > local i as a counter;  these shouldn't interfere with each other as
>>>>>> long as
>>>>>> > they are inside their own functions, right?
>>>>>> >
>>>>>> > Thanks,
>>>>>> > Abe
>>>>>> >
>>>>>> > On Wed, Jun 3, 2015 at 8:20 AM, Alexis BRENON <
>>>>>> brenon.ale...@gmail.com>
>>>>>> > wrote:
>>>>>> >>
>>>>>> >> Hi Abraham,
>>>>>> >>
>>>>>> >> you have to call the anughty.notift() function twice, once for each
>>>>>> >> screen.
>>>>>> >> Maybe you can define a function which do it for you :
>>>>>> >>
>>>>>> >> local naughty = require('naughty')
>>>>>> >> naughty.notify = function (args)
>>>>>> >> local i = 1
>>>>>> >> while i <= screen.count() do
>>>>>> >>     args.screen = i
>>>>>> >>     naughty.notify(args)
>>>>>> >> end
>>>>>> >> end
>>>>>> >>
>>>>>> >> Or something like that
>>>>>> >>
>>>>>> >> Regards,
>>>>>> >> Alexis
>>>>>> >>
>>>>>> >> Le mer. 3 juin 2015 à 15:13, Abraham Baker <
>>>>>> z1693...@students.niu.edu> a
>>>>>> >> écrit :
>>>>>> >>>
>>>>>> >>> Hi,
>>>>>> >>>
>>>>>> >>> I have a standing/sitting monitor arrangement on my desk that
>>>>>> makes it
>>>>>> >>> hard to see notifications on the upper monitor while sitting and
>>>>>> vice versa.
>>>>>> >>> I've been trying to change the default naughty config so
>>>>>> notifications
>>>>>> >>> appear on both monitors at once, but so far I'm only able to just
>>>>>> change
>>>>>> >>> which monitor it shows up on (not both).
>>>>>> >>>
>>>>>> >>> Is there an easy way to have notifications shown on all monitors?
>>>>>> >>>
>>>>>> >>> Thanks,
>>>>>> >>> Abe Baker
>>>>>> >
>>>>>> >
>>>>>>
>>>>>
>>>>>
>>>
>

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