Oleg,
please see inline
On 02/04/2014 05:00 PM, Oleg Pekhovskiy wrote:
Hi Alexander,
thank you for the review!
1. The problem is that I didn't find that root window ALWAYS starts
with 0, 0 in X11 docs.
Could you please point such statement out to avoid uncertainty?
Unfortunately, I cannot find any document which clearly specifies this.
is the root of this hierarchy.
On my understanding root window is the root of windows treehierarchy and
all other windows are children or descendants of it.
So root window is the origin for all other windows and and I assume that
it has (0,0) coordinates always and I would
be surprised if it not.
2. Checking insets against screen width and height can fail too. Example:
1st screen (0, 0, 1024, 768) - x, y, width, height
2nd screen (1024, 0, 1920, 1080)
Struts for the 2nd screen could be (1074, 0, 20, 0) - left, right,
top, bottom.
So left strut 1075 fits in 1920 but should be 50 as inset.
Yes, my check will fail on this case.
PS: Just curious: you said that screen (1000, 50, 1000, 1000) is a
valid case.
Is it valid for testing environment? As I see screens are left-top
aligned.
It means that if two screens are located from left to right, they both
have y == 0 regardless of their height.
It is a valid case, screens can be arranged in any order, screens even
can be overlapped, may have empty spaces between.
(and we definitely will not support last 2 cases).
My previous example was a little abstract, here is the real one with
screens aligned on bottom edge:
Screen #1 (0,0, 1920, 1080)
Screen #2 (1920, 30, 1680, 1050) with top inset 35
It is unlikely that we will meet such configuration, but who knows.
Since this test will run on machines with environment close to default I
propose to made an assumption
that insets are not greater that a quarter (or 1/3?) of width and height
(and add a comment why we do that
and why test may fail):
if (insets.left >= bounds.width / 4
|| insets.right >= bounds.width / 4
|| insets.top >= bounds.height / 4
|| insets.bottom >= bounds.height / 4) {
Thanks,
Alexander.
Usually insets are much less than dimensions of a screen and so strut
minus screen edge should be less
than summary dimension of neighbor screens.
Please, correct me if I'm wrong.
Thanks,
Oleg
04.02.2014 15:28, Alexander Zvegintsev wrote:
Hi Oleg,
I am just curious about adding rootBounds.x and rootBounds.y, it
looks redundant to me.
Is there a case when a root window have coordinates with non-zero
values?
MultiScreenInsetsTest.java:
62 if ((bounds.x != 0 && insets.left >= bounds.x)
63 || (bounds.y != 0 && insets.top >= bounds.y)) {
This check will fail for screen with
[x=1000,y=50,width=1000,height=1000] bounds and top inset 100,
but it is a valid case.
I think we should check insets against screen width and height:
if (insets.left >= bounds.width
|| insets.right >= bounds.width
|| insets.top >= bounds.height
|| insets.bottom >= bounds.height) {
Otherwise fix looks good to me.
Thanks,
Alexander.
On 02/04/2014 10:26 AM, Oleg Pekhovskiy wrote:
Hi All,
please review the second version of fix:
http://cr.openjdk.java.net/~bagiras/8020443.2/
It turned out that struts must be checked and corrected from all sides
to become the proper screen insets.
Thanks,
Oleg
On 01/21/2014 06:31 PM, Oleg Pekhovskiy wrote:
Hi all,
please review the fix
http://cr.openjdk.java.net/~bagiras/8020443.1/
for
https://bugs.openjdk.java.net/browse/JDK-8020443
Referring to the standards, we must calculate insets the special
way for Xinerama:
http://standards.freedesktop.org/wm-spec/1.3/ar01s05.html
_NET_WM_STRUT_PARTIAL
"The start and end values associated with each strut allow areas to
be reserved which do not span the entire width or height of the
screen. Struts MUST be specified in root window coordinates, that
is, they are /not/ relative to the edges of any view port or
Xinerama monitor."
So the fix checks if the insets have absolute values and if so
makes them relative to each screen.
The issue occurred when the Frame was created with the location by
default.
Thanks,
Oleg