i agree with you. My dad has spent over "20.000 hours" in front of a computer and he only knows how to use firefox, send an email, open a pdf and maybe login to skype (he cant install it without help).
am sure another "10.920 hours" will pass and he wont know much else. and as of "younger generations" i dont see them learning much either. majority of people use computers/internet just to connect with other people and that's it. They dont want to learn an OS. They may know a little of windows/office, because is thought in schools and everyone has windows in some computer. when apps hide inside the MM they are not obvious, is not just emesene. There needs to be a way to make it more obvious. ________________________________ > Date: Thu, 17 Nov 2011 22:29:32 +0530 > From: staticd.growthecomm...@gmail.com > To: ayatana@lists.launchpad.net > Subject: Re: [Ayatana] Notifications in unity > > Jo-Erlend: > If you spend three hours a day using your computer, then you will have > spent 10.920 hours during the next ten years. Is it more important that > a user can use the system without learning anything, or is it more > important that the next 10.919 hours are as pleasant as possible? > > It is folly to believe that people should be able to be masterful > computer users without spending even ten minutes learning how to use > it. > > I agree completely. However that might be the geek in me responding to > the geek in you :P > > (I)Usage case: > In the case of my mother, many times she doesn't pick up shortcuts that > require a little looking around to discover. > This is because she (and maybe other computer users) are not > comfortable or interested in experimenting. Things in the corners of > the screen may not be obvious. > We must keep in mind, that the less an (average) user has to read a > manual, the better. ("here, take this CD and become a full time ubuntu > user") > (I)Hence: > The "notifications are transient", "indicators are persistent and > invite action" principle might need rethinking either in principle or > in practice. > The ayatana list (IMHO) is the best place to do it. > > (II)Usage case: > 1)When a user is distracted by a notification and wants it to go away, > there is no means of doing that > 2)When a (new) user mouses over a notification they may want to > interact with the associated programme > (II)Design principles and Constraints: > a)Notifications must not capture input focus when they appear > b)Notifications must not suddenly appear below clickable areas, get > clicked and do something unexpected > c)Notifications must not be used as a means of acquiring user input/ > invite action. (barring informing users about things they may act upon > in other places) > (II)Proposal: > 1)To satisfy Design principles and constraints (a) and (b): the > notification behaviour remains as it is for the first two seconds, > 2)A mouse over after the delay will transform the notification to show > a close and a help button(see attachment) > 3)Clicking the help button will direct attention to the relevant > indicator/ window/ status( How can this be implemented?) > > > > _______________________________________________ Mailing list: > https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net > Unsubscribe : https://launchpad.net/~ayatana More help : > https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp