On Thu, May 20, 2010 at 1:00 PM, Dr. Robert Marmorstein
<rob...@narnia.homeunix.com> wrote:
>> My opinion (bluntly stated) is that the Basket web site is not a
>> dumping ground for your personal projects even though you are the
>> creator of the application and are still hosting the web site. (Both
>> of which we are grateful for, don't misunderstand my wording). If you
>> want people to know about your next project, I would suggest starting
>> a blog, having it syndicated on Planet KDE or some other such place,
>> and posting there. IMO, the Basket web site needs to be about Basket.
>> Not about Basket and the creator's new personal pet project.
>>
>> I would be happy to announce a new site/blog/whatever on the basket
>> web site indicating that you've moved on and that people interested in
>> your work can find it at the other site.
>
> I'm sorry Matt, but I disagree.  I don't think it's asking very much to be
> able to put a short notification on the basket site about Sebastien's new
> project.  After all, he did create the program in the first place.
> Furthermore, I think doing so helps US out in a few ways:
>
> 1.  A lot of people seem to think that BasKet is dead and that development has
> stopped.  This is especially challenging given how long it has been since a
> full-blown point release.  The recent beta should help some -- if anyone
> notices it.  The best solution is to get BasKet to a point where we can
> release 2.0 and then come up with a regular release schedule that
> distributions can depend on. However, we can also help dispell the myth by
> making the web site more active.  Adding something to the web site (even if
> it's not directly basket related) shows that we are at least maintaining the
> web site.
>
> 2.  One of our biggest challenges right now is growing our user base and
> (especially) our developer base.  A lot of people have kind of written us off.
> If Sebastien is willing to reciprocate by putting a link to the basket page
> from his snaky web site, we could gain a lot more visibility.  Snaky seems to
> be a VERY well done game (good job, Sebastien!) and I think it's very
> reasonable to believe that it will attract a lot of users.
>
> My 2 cents,
>
> Robert
>

I'm happy to follow the majority here. I was just stating a personal
opinion really.

Sebastien: go ahead and add a link. I hope your game is a huge
success. It definitely looks like you could have a smash hit on your
hands.
--
Matt

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