Given the nature of plugins in Bayonne 2, it would not be impossible to come up with either a plugin, or even a server personality, that imitated most Bayonne1 script behaviors, assuming they could be accurately determined and defined.

[EMAIL PROTECTED] wrote:
Hi  David,

I understood you're (hard) working  on a second type of Bayonne script (macro 
from perl/python...)
but what are the news for "old" bayonne .scr script files ?

Could we use them on Bayonne 2 ?  To test and work on Bayonne2 quickly and not 
rewrite our (long) scripts ;-)

I downloaded the bayonne2 archive few minutes ago, and had read your "readme" file and saw "The scripting language has been greatly simplified"

i'm affraid than we must " greatly simplified" our scripts files  ;o)


i'll test the v2 on the w.e.

Thanks,

Emmanuel




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