Given the nature of plugins in Bayonne 2, it would not be impossible to
come up with either a plugin, or even a server personality, that
imitated most Bayonne1 script behaviors, assuming they could be
accurately determined and defined.
[EMAIL PROTECTED] wrote:
Hi David,
I understood you're (hard) working on a second type of Bayonne script (macro
from perl/python...)
but what are the news for "old" bayonne .scr script files ?
Could we use them on Bayonne 2 ? To test and work on Bayonne2 quickly and not
rewrite our (long) scripts ;-)
I downloaded the bayonne2 archive few minutes ago, and had read your "readme" file and saw
"The scripting language has been greatly simplified"
i'm affraid than we must " greatly simplified" our scripts files ;o)
i'll test the v2 on the w.e.
Thanks,
Emmanuel
begin:vcard
fn:David Sugar
n:Sugar;David
org:GNU Telephony
adr:;;;;;;USA
email;internet:[EMAIL PROTECTED]
x-mozilla-html:FALSE
url:http://www.gnutelephony.org
version:2.1
end:vcard
_______________________________________________
Bayonne-devel mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/bayonne-devel