Hi William,

I'd like to take your advice and use native compilation on BBB but try to 
use some IDE anyway.
As I know, Visual Studio can be such IDE. VS can automatically copy and 
remote build your sources and launch your application with the debugger on 
target.
Are you familiar with non-commercial tool which is able to do this ?

Thanks




On Friday, July 1, 2016 at 10:03:07 PM UTC+3, William Hermans wrote:
>
> > William, 
> >
> > Thanks for input about using BBB itself.
> > But I am worried about scalability of this solution. Software tends to 
> grow very quickly. 
>
> What software tends to grow quickly ? You really need to think about what 
> you're doing. But if you're writing all the code yourself, and maybe using 
> some form of a Linux libc, and / or standard Linux API calls. You program 
> is not going to be so large the Beaglebone can't compile it.
>
> Give me an example of what you plan on doing though . . .
>
> > Is BBB powerful enough to compile relatively significant source code 
> amount ?
> >
> It depends, see above.
>
> > And which IDE do you recommend to work  natively on BBB? The same as you 
> mentioned above ?
>
> I recommend no IDE. I use gcc from the cmd line, and I use several 
> different text editors to write my code. My setup is a little different 
> than many. I have an NFS server that shares a directory to the Beaglebone. 
> On the beaglebone this is where I compile my code, if not in a ramdisk. The 
> NFS server also run Samba, and exports this same directory out so I can 
> connect to it from Windows. Then, I use Visual Studio Code, Sublime text 3, 
> or whatever text editor I like in Windows to write code ( live ) on / for 
> the Beaglebone. Then it's just a matter of . . .
>
> $ gcc somefile.c -o somefile -Wall    /* and whatever other options I want 
> and need */
> $ chmod +x ./somefile                /* File needs to be given executable 
> permissions */
> $ ./somefile                        /* Then the application does its thing 
> . . .*/
>
> On Fri, Jul 1, 2016 at 11:46 AM, ivbsd1 <ivb...@gmail.com <javascript:>> 
> wrote:
>
>> William, 
>>
>> Thanks for input about using BBB itself.
>> But I am worried about scalability of this solution. Software tends to 
>> grow very quickly. 
>> Is BBB powerful enough to compile relatively significant source code 
>> amount ?
>>
>> And which IDE do you recommend to work  natively on BBB? The same as you 
>> mentioned above ?
>>
>>
>>
>> On Friday, July 1, 2016 at 9:39:55 PM UTC+3, William Hermans wrote:
>>>
>>> Additionally, if you're worried about writing too much to flash media ( 
>>> emmc or sdcard ), just create a 128M ramdisk, and compile your projects in 
>>> that. You can also setup an NFS share, LInked with a Samba share so you can 
>>> edit these files easily from within Windows . . . there are a ton of 
>>> options out there . . .
>>>
>>> On Fri, Jul 1, 2016 at 11:36 AM, William Hermans <yyr...@gmail.com> 
>>> wrote:
>>>
>>>> ivbsd1,
>>>>
>>>> I would like to point out that I use Windows on a daily basis, and have 
>>>> since the 90's. However I will also mention that I consider Windows a 
>>>> really bad choice of a development platform for this hardware.
>>>>
>>>> For really simple applications, or probably even reasonably complex 
>>>> applications, cross compiling form Windows will work fine.
>>>>
>>>> However, you will very soon start noticing problems. How do you get 
>>>> Linux API headers into Windows? How do you compile anything complex on 
>>>> Windows, like Qt, Nodejs, wireshark, or better still a Linux kernel, or 
>>>> kernel module ? The list goes on, and on and . . .
>>>>
>>>> So, I think it would behoove you, or anyone to figure out how to get a 
>>>> Linux system for a development system. Here, I would like to point out 
>>>> that 
>>>> if you have a beaglebone, you already have one. So no need to cross 
>>>> compile, just compile natively on the Beaglebone. This will work fine for 
>>>> 99% of projects out there.
>>>>
>>>> On Fri, Jul 1, 2016 at 11:05 AM, ivbsd1 <ivb...@gmail.com> wrote:
>>>>
>>>>> William, Graham - thanks a lot for valuable inputs.
>>>>>
>>>>> I'm sure that under Linux it will run better. But environment should 
>>>>> comply with some existed IT infrastructure .
>>>>>
>>>>> So, William, I'll try your suggestion.
>>>>>
>>>>>
>>>>> On Friday, July 1, 2016 at 8:55:02 PM UTC+3, William Hermans wrote:
>>>>>>
>>>>>> Additionally. If you *can* live with using Linux. The default 
>>>>>> toolchains supplied with Ubuntu 14.04 work very well too. D.R. Derek 
>>>>>> Molloy 
>>>>>> has youtube videos on setup under Ubuntu, for a suitable toolchain and 
>>>>>> using Eclipse - I think.
>>>>>>
>>>>>> On Fri, Jul 1, 2016 at 10:52 AM, William Hermans <yyr...@gmail.com> 
>>>>>> wrote:
>>>>>>
>>>>>>> Just remember, you only want a tool chain that is abihf ( ARMv7 ) 
>>>>>>> compatible.
>>>>>>>
>>>>>>> On Fri, Jul 1, 2016 at 10:49 AM, William Hermans <yyr...@gmail.com> 
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Since no one addressed the question, but instead talked arounf it . 
>>>>>>>> . .
>>>>>>>>
>>>>>>>> The only known( at least to me ) toolchain for the armhf software 
>>>>>>>> ABI, and WIndows binaries is offered by Linaro.
>>>>>>>>
>>>>>>>> https://releases.linaro.org/14.11/components/toolchain/binaries/
>>>>>>>>
>>>>>>>> Here is you read the release notes text it says which are Windows 
>>>>>>>> binaries. But since mingw is not required for Linux, you can pretty 
>>>>>>>> much 
>>>>>>>> rest assured that any toolchain with "mingw" in the file name is in 
>>>>>>>> reference to Windows binaries.
>>>>>>>>
>>>>>>>> As for IDE's . . . The two most flexible for setting up with a 
>>>>>>>> Custom toolchain would be Code::Blocks, and Eclipse. Personally, I 
>>>>>>>> prefer 
>>>>>>>> Code::Blocks because it's run as a native executable versus Eclipes' 
>>>>>>>> JRE 
>>>>>>>> requirement . . . 
>>>>>>>>
>>>>>>>> On Fri, Jul 1, 2016 at 10:24 AM, Graham Haddock <
>>>>>>>> gra...@flexradio.com> wrote:
>>>>>>>>
>>>>>>>>> My personal favorite C/C++ IDE is Eclipse, with the C/C++ 
>>>>>>>>> Development and Remote System Explorer (RSE) environment packages.  I 
>>>>>>>>> use 
>>>>>>>>> the GCC cross compiler.
>>>>>>>>>
>>>>>>>>> A reference on how to set this up, although needing some updating, 
>>>>>>>>> due to newer current versions of Debian and Eclipse, is Derek 
>>>>>>>>> Molloy's 
>>>>>>>>> book, website, and youtube videos.
>>>>>>>>>
>>>>>>>>> Since the target system is Linux/Debian, things will run a lot 
>>>>>>>>> smoother if you run Eclipse and the appropriate GCC cross compiler 
>>>>>>>>> under 
>>>>>>>>> Linux, rather than Windows. I use either a separate computer running 
>>>>>>>>> Ubuntu, or Ubuntu running on a VM under Windows.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Setting up Eclipse on the Beaglebone for C++ Development ...
>>>>>>>>>
>>>>>>>>> http://derekmolloy.ie/beaglebone/setting-up-eclipse-on-the-beaglebone-for-c-development/
>>>>>>>>> by Derek Molloy
>>>>>>>>>
>>>>>>>>> Google: Eclipse, beaglebone, RSE, GCC ARM Crosscompiler
>>>>>>>>>
>>>>>>>>> --- Graham
>>>>>>>>>
>>>>>>>>> =
>>>>>>>>>
>>>>>>>>>> For C++/C
>>>>>>>>>>
>>>>>>>>>> On Friday, July 1, 2016 at 3:42:55 PM UTC+3, Graham wrote:
>>>>>>>>>>>
>>>>>>>>>>> For which programming language(s) ?
>>>>>>>>>>>
>>>>>>>>>>> Which OS will you be running on the BBB? 
>>>>>>>>>>>
>>>>>>>>>>> --- Graham
>>>>>>>>>>>
>>>>>>>>>>>  
>>>>>>>>>>>
>>>>>>>>>> -- 
>>>>>>>>>> For more options, visit http://beagleboard.org/discuss
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>>>>>>>>>> .
>>>>>>>>>>
>>>>>>>>>> For more options, visit https://groups.google.com/d/optout.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> -- 
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>>>>>>>>> .
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>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>> -- 
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>>>>> .
>>>>>
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>>>>>
>>>>
>>>>
>>> -- 
>> For more options, visit http://beagleboard.org/discuss
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>
>

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