Error comes from hw composer, which should have no relation to 3D acceleration. Can you point to the source for the hwcomposer module you are using? Do you have it listed in PRODUCT_PACKAGES ?
Which aosp version are you trying to bring up? Do you have /dev/graphics/fb* device? Regards, Dimitar петък, 1 февруари 2019 г., 5:12:51 UTC+2, minde...@gmail.com написа: > > Hi, > > I am struggling to get graphics working with Android. I do not have SGX > drivers and want to rely on software emulation and rendering. Does this > work with Android? > > I get the following errors during boot up: > > > ------------------------------------------------------------------------------------------------------------------------------------------- > 01-01 00:00:10.753 123 123 D libEGL : loaded > /system/lib/egl/libGLES_android.so > 01-01 00:00:11.099 123 123 E SurfaceFlinger: hwcomposer module not > found > 01-01 00:00:11.099 123 123 E SurfaceFlinger: ERROR: failed to open > framebuffer (No such file or directory), aborting > > ------------------------------------------------------------------------------------------------------------------------------------------- > > Is using SGX the only way or I can somehow use only software rendering to > get by? If I can use software rendering how should I go about doing it? > > Thanks, > Gautam. > > -- For more options, visit http://beagleboard.org/discuss --- You received this message because you are subscribed to the Google Groups "BeagleBoard" group. To unsubscribe from this group and stop receiving emails from it, send an email to beagleboard+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/beagleboard/185703dd-fdc2-4899-9977-b0ca6b3be9c0%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.