And here's a very different, and perhaps nicer, one-line solution.
<<inline: obeyJoystick.jpg>>
Cheers, -- Scott On Feb 23, 2008, at 2:10 PM, Scott Wallace wrote:
"Bounce" is particularly unsuited to this example, because it reverses the direction the paddle is "heading" and hence reverses the motion brought about by "forward" commands. This makes it hard to retain an intuitive relationship between the joystick and the motion of the paddle.FWIW here's a script giving good, or at least intuitive, joystick/ paddle action:<positionPaddle.jpg> Cheers, -- Scott On Feb 23, 2008, at 5:30 AM, Herbert König wrote:Hi Mark,p> That's an interesting observation. Did you, perchance, play with it to p> see what a more intuitive (for you) solution would look like? I had thethanks for asking, that made me try :-)) p> All suggestions welcome ... Nearly everything i know about Etoys is from the Squeak video DVD. So I opened the viewer of the paddle and it has a tile "PongPaddleA's heading" which jumps between 0 and 180 when bouncing. So the simple solution would be to add a "PongPaddleA's heading = 0" to the script. I thought I'd just have to drop the tile onto the script. But this doesn't work, the script doesn't accept the tile. This reminded me of several posts on squeak dev that 3.9 is not goodfor etoys. So I guess the Thing to do is follow Scott's advice and usea Squeakland image. Dropping the Project onto a 3.8 image doesn't work, this is also known. So I redid it from Ground up in my 3.8 image using an arrow as the pong paddle (guess why). It made the sound but didn't turn on bounce. There I learned that one has to drag a tile by the arrow to get it into a script.Then I tried this in 3.9 and in 3.9 the arrow also didn't turn and thethe trick with fixing the heading of the sketch also worked. So I proved my accusations on 3.9 unfounded, Sorry 3.9 :-)) Now drop the one who did (against better knowledge) something the first time and let the project leader speak up.What I did with fixing the heading of the paddle in the script was "anugly hack". The price to pay is more uglyness if we ever want to use"Paddle turn by Joysticks leftRigt" by having to simulate differentialgeometry by "absolute geometry". So the way to go is find out what makes the Sketch (the inspectorshows the paddle is a SketchMorph) misbehave on bounce. Maybe there isa reason and then you should use a wide line as your paddle. Finally: - Attached is my changed 3.9 Project. --> Not to the list but private mail - Maybe this is off topic here, at least you might get better advice on the squeakland mailing list (where I'm not subscribed). - I'd be curious and willing to comment on further development of the project, maybe by private mail unless somebody here also wants to follow this. Cheers Herbert mailto:[EMAIL PROTECTED] _______________________________________________ Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners_______________________________________________ Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners
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