Joel wrote: > > I'll post the code tommorow. I just need to change all the room descriptions > and items, since the the characters and places depicted in the game are > copyrighted. I wrote it as a fan work.
You'll find lots of support here Joel. I fondly remember playing Dungeon on a 12-bit PDP8. The biggest task in writing something like that is preparing the data. It's actually perfect for an object-oriented solution: each room has a name, a description, a brief description, a list of exits, a list of contents (items), a lit/unlit state etc. Each exit has a direction, a destination and a door. Each item has a name, a description, possibly list of contents, possibly a list of states etc. I'm looking forward to seeing your code. I hope very much that we don't highjack it! Rob -- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] <http://learn.perl.org/> <http://learn.perl.org/first-response>