Hi, It seems I wasn't entirely clear about if I reused code or not, what I meant to say is that I did not use the soc project code, but rather decided on a different implementation that integrated closer into the old shadow buffer code. This was easier for me than to try to understand and debug the soc project code. The core of this DSM code is < 500 lines of code, everything else is tweaks to fit it in. Most of the optimizations like disk caches and per part rendering could still reuse soc project code, and that kind of functionality is something that I intend to tackle more globally in the render engine later on, not just for DSM.
Brecht. going this way would make it easier for me to debug and most of the optimizations On Mon, Oct 12, 2009 at 9:41 PM, Brecht Van Lommel <bre...@blender.org> wrote: > Revision: 23794 > > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23794 > Author: blendix > Date: 2009-10-12 21:41:40 +0200 (Mon, 12 Oct 2009) > > Log Message: > ----------- > Deep Shadow Buffer > > Since the deep shadow buffer summer of code project is not actively under > development anymore, I decided to build my own DSM implementation from > scratch, based on reusing as much existing shadow buffer code as possible. > It's not very advanced, but implements the basic algorithm. Just enough so > we can do shading tests with it, optimizations and other improvements can > be done later. _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs