Sorry, ignore that last line, didn't notice it was still there.. I noticed there seems to be a problem running this code on my Mac, shadows are not showing up, will investigate tomorrow.
On Mon, Oct 12, 2009 at 10:50 PM, Brecht Van Lommel <bre...@blender.org> wrote: > Hi, > > It seems I wasn't entirely clear about if I reused code or not, what I > meant to say is that I did not use the soc project code, but rather > decided on a different implementation that integrated closer into the > old shadow buffer code. This was easier for me than to try to > understand and debug the soc project code. The core of this DSM code > is < 500 lines of code, everything else is tweaks to fit it in. Most > of the optimizations like disk caches and per part rendering could > still reuse soc project code, and that kind of functionality is > something that I intend to tackle more globally in the render engine > later on, not just for DSM. > > Brecht. > > going this way would make it easier for me to debug and most of the > optimizations > > On Mon, Oct 12, 2009 at 9:41 PM, Brecht Van Lommel <bre...@blender.org> wrote: >> Revision: 23794 >> >> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23794 >> Author: blendix >> Date: 2009-10-12 21:41:40 +0200 (Mon, 12 Oct 2009) >> >> Log Message: >> ----------- >> Deep Shadow Buffer >> >> Since the deep shadow buffer summer of code project is not actively under >> development anymore, I decided to build my own DSM implementation from >> scratch, based on reusing as much existing shadow buffer code as possible. >> It's not very advanced, but implements the basic algorithm. Just enough so >> we can do shading tests with it, optimizations and other improvements can >> be done later. > _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs