Commit: 8e1ba0b805db988bff8178d707d7435cfc72a1f8
Author: Jorge Bernal
Date:   Sat Jun 20 01:00:22 2015 +0200
Branches: master
https://developer.blender.org/rB8e1ba0b805db988bff8178d707d7435cfc72a1f8

BGE Cleanup: remove dead code at SetCenterOfMassTransform

Basically, at this line body is always NULL and the code is never
executed

Reviewers: moguri, hg1, panzergame, agoose77

Reviewed By: hg1, panzergame, agoose77

Subscribers: blueprintrandom

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1331

===================================================================

M       source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 8ea2b4f..4fd1f10 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -893,12 +893,6 @@ void       
CcdPhysicsController::SetCenterOfMassTransform(btTransform& xform)
                        {
                                m_object->setInterpolationWorldTransform(xform);
                        }
-                       if (body)
-                       {
-                               
body->setInterpolationLinearVelocity(body->getLinearVelocity());
-                               
body->setInterpolationAngularVelocity(body->getAngularVelocity());
-                               body->updateInertiaTensor();
-                       }
                        m_object->setWorldTransform(xform);
                }
        }

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