Hi all, The term "texture face" (as parallel to multitexture mode and GLSL mode) has always strike me as odd, maybe it's a legacy from the old days when texture on a face is considered a novelty. But I think the term does not convey the idea (and the limitations) of this rendering mode too well.
I propose changing it to something more descriptive, like "Singletexture", this term would parallel 'multitexture' and 'glsl' very well, and clearly shows the features of the shading mode. In fact the tooltip description already says 'singletexture'. -mike http://mikepan.com/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
