Just to be clear, I am talking about the shading mode in the Scene panel, not the 'potato' textured drawtype in the 3D viewport.
On Fri, Dec 11, 2009 at 11:53 AM, Mike Pan <[email protected]> wrote: > Hi all, > > The term "texture face" (as parallel to multitexture mode and GLSL mode) > has always strike me as odd, maybe it's a legacy from the old days when > texture on a face is considered a novelty. But I think the term does not > convey the idea (and the limitations) of this rendering mode too well. > > I propose changing it to something more descriptive, like "Singletexture", > this term would parallel 'multitexture' and 'glsl' very well, and clearly > shows the features of the shading mode. In fact the tooltip description > already says 'singletexture'. > > -mike > http://mikepan.com/ > > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
