Until it is fixed, it should default to Off. Martin
--- On Thu, 1/7/10, Campbell Barton <ideasma...@gmail.com> wrote: > From: Campbell Barton <ideasma...@gmail.com> > Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: > /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing > implementation for blender windows > To: "bf-blender developers" <bf-committers@blender.org> > Received: Thursday, January 7, 2010, 3:53 PM > When drawing the selection buffer AA > should be disabled > > On Thu, Jan 7, 2010 at 7:20 PM, Mike Pan <madoni...@gmail.com> > wrote: > > For me, antialiasing had always causes box-select to > behave strange when > > 'occlude geometry' is turned on. Can anyone else > confirm that? > > > > No AA: http://mikepan.com/files/misc/Capture.PNG > > Forced AA: http://mikepan.com/files/misc/CaptureAA.PNG > > Notice the orphan vertices in the second picture > > > > Nvidia Geforce 8800, Windows 7 64bit, latest Driver > > > > -mike > > > > > > > > On Thu, Jan 7, 2010 at 1:32 AM, William Reynish <bill...@me.com> > wrote: > > > >> Hi Damien, > >> > >> I've tested your patch with anti-aliasing limited > to the 3D view. At least > >> on my system it looks really nice, and helps > readability too, especially on > >> busy scenes with lots of visible edges. Compare > these images of a cage > >> object: > >> > >> http://www.reynish.com/files/blender25/AA_on.png > >> > >> http://www.reynish.com/files/blender25/AA_off.png > >> > >> The AA version is more calm, because all the > unneeded, distracting jaggies > >> are gone, leaving smooth lines instead. > >> On my Mac laptop with a 9600M GT I haven't been > able to detect any slowdown > >> when using AA, even when using Blender's benchmark > timer. I'll have to do > >> more thorough testing on heavier scenes to reveal > any potential slowdown. > >> > >> Cheers, > >> > >> -William > >> > >> On 6 Jan, 2010, at 4:19 PM, Damien Plisson wrote: > >> > >> > I revert its default enabling for now, the > facility in ghost is mainly > >> meant for the BGE anyway. > >> > > >> > And we work using patches until finding a > satisfactory solution for AA in > >> blender (limited to 3D view, and selectable). > >> > > >> > Cheers, > >> > > >> > Damien > >> > > >> > > >> > Le 6 janv. 2010 à 16:09, William Reynish a > écrit : > >> > > >> >> (For some reason my mails keep getting > denied. I'll try again at the > >> risk of double posting) > >> >> > >> >> Hi Damien, > >> >> > >> >> I think AA is nice, but want to point out > that it shouldn't be applied > >> to the UI and controls themselves. The UI elements > already have custom AA > >> code, to make them look identical across different > GFX cards, and to ensure > >> they always render properly and quickly. > Unfortunately your commit makes the > >> UI widgets look very fuzzy, as you're applying AA > to something which is > >> already smooth. > >> >> > >> >> Here are two screenshots to illustrate > this: > >> >> > >> >> http://www.reynish.com/files/blender25/UI_AA.png > >> >> > >> >> > >> >> I'm all for having AA, but IMO it should > be limited to the 3D view > >> content (and perhaps other views too? Node > Editor?) > >> >> > >> >> Cheers, > >> >> > >> >> -William > >> >> > >> >> > >> >> On 6 Jan, 2010, at 3:59 PM, Brecht Van > Lommel wrote: > >> >> > >> >>> Hi Damien, > >> >>> > >> >>>> OpenGL Anti-aliasing > implementation for blender windows > >> >>> > >> >>> I'm not sure what your plans are, but > this needs more work.. > >> >>> > >> >>> There should be a user preference as > it is usually quite a bit slower, > >> >>> for all drawing, but especially when > working with detailed scenes. > >> >>> > >> >>> Further, the antialiasing should only > be selectively enabled, i.e. > >> >>> opengl multisampling state should be > disabled by default and only > >> >>> enabled for 3d view drawing or other > places if it makes sense. Right > >> >>> now it is also anti-aliasing for > example the UI drawing, which makes > >> >>> the widgets look blurry. > >> >>> > >> >>> Brecht. > >> >>> > _______________________________________________ > >> >>> Bf-committers mailing list > >> >>> Bf-committers@blender.org > >> >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> >> > >> >> > _______________________________________________ > >> >> Bf-committers mailing list > >> >> Bf-committers@blender.org > >> >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> > > _______________________________________________ > >> > Bf-committers mailing list > >> > Bf-committers@blender.org > >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > __________________________________________________________________ Looking for the perfect gift? 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