If there's people willing to maintain for their own respective compile systems, I don't see the issue.
I suppose collectively, our efforts are split, but that's the nature of open source projects. Different people with different systems, goals, etc. Mike Belanger ( Mikahl ) www.watchmike.ca On 2010-01-12, at 12:51 AM, Mats Holmberg wrote: > > On 12.1.2010, at 8.39, Nathan Letwory wrote: > >> 2010/1/12 Erwin Coumans <erwin.coum...@gmail.com>: >>> I'm surprised of so much resistance among the Blender developers >>> to such a nice build system as cmake. >>> >>> Thanks, >>> Erwin >> >> We can also reverse the question - we have a very nice and working >> SCons system. Why would you want to get rid of the nice system I >> created? >> >> "I'm surprised at the resistance among certain people to such a nice >> build system as SCons" > > Just to comment on this: I know nothing about the hassle that is required for > maintaining any of these systems, but from a Blender user standpoint scons is > very easy to use. As Nathan said, I do "svn up && python scons/scons.py" and > that's all that's ever needed. During the years, I haven't seen anything > being even close to that kind of ease of use. > > Dont' take that away, please! > > -mats > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers