Hi,
I found a bug in the Datablocks view.
Here's the steps to recreate:
1) create a mesh
2) switch to edit mode, and press 'u' to create a uv map
3) in Outliner, switch to Datablocks view, expand 'Meshes'->'Mesh'->'Active
UV Texture',->'Data'
4) switch back and forth between Object view and Edit view.  When switched
to edit view, the Datablocks window will contain garbage data.  It will
sometimes cause a SegFault too (for example if you expand the 'Image' node
when it contains garbage data).

Is there a place we can report bugs?  Perhaps someone can verify.

Thanks,
Jeff
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to