Hi, I found a bug in the Datablocks view. Here's the steps to recreate: 1) create a mesh 2) switch to edit mode, and press 'u' to create a uv map 3) in Outliner, switch to Datablocks view, expand 'Meshes'->'Mesh'->'Active UV Texture',->'Data' 4) switch back and forth between Object view and Edit view. When switched to edit view, the Datablocks window will contain garbage data. It will sometimes cause a SegFault too (for example if you expand the 'Image' node when it contains garbage data).
Is there a place we can report bugs? Perhaps someone can verify. Thanks, Jeff _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers