Jeff, There is a "Bug Tracker" on the projects.blender.org site (https://projects.blender.org/tracker/?atid=498&group_id=9&func=browse <https://projects.blender.org/tracker/?atid=498&group_id=9&func=browse>). You will need to register if you haven't already. You will need a .blend file that you used to recreate the problem, and your System info, hope this helps....
-Andy On 3/3/2010 2:30 PM, Jeff wrote: > Hi, > I found a bug in the Datablocks view. > Here's the steps to recreate: > 1) create a mesh > 2) switch to edit mode, and press 'u' to create a uv map > 3) in Outliner, switch to Datablocks view, expand 'Meshes'->'Mesh'->'Active > UV Texture',->'Data' > 4) switch back and forth between Object view and Edit view. When switched > to edit view, the Datablocks window will contain garbage data. It will > sometimes cause a SegFault too (for example if you expand the 'Image' node > when it contains garbage data). > > Is there a place we can report bugs? Perhaps someone can verify. > > Thanks, > Jeff > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers