Okay, so I should keep the hack in there, but be ready to pop it out the moment blender support n-gons, does that sound like a good plan?
~Leif Andersen ---------- So Much to Learn, Such Little Time http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/ On Sun, Mar 7, 2010 at 22:34, Tom M <letter...@gmail.com> wrote: > On Sun, Mar 7, 2010 at 7:45 PM, Leif Andersen <leif.a.ander...@gmail.com> > wrote: > >However, looking at the current > > version of blender, I don't see n-gon support anywhere. Am I missing > > something, or is it just not put in there yet (only available as an > external > > module at the moment, or something like that)? > > Ngon support will come when the bmesh branch is merged into Blender, > which is anticipated in the next month or so. > > LetterRip > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers