Triangulating ngons for importers if fine for now, just keep in mind it may need to be changed at some point.
You could do a simple fan fill or use pythons Geometry.PolyFill(), which uses the same code as lasso select & text filling. On Mon, Mar 8, 2010 at 4:12 PM, Leif Andersen <leif.a.ander...@gmail.com> wrote: > Okay, so I should keep the hack in there, but be ready to pop it out the > moment blender support n-gons, does that sound like a good plan? > > ~Leif Andersen > > ---------- > So Much to Learn, Such Little Time > http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/ > > > On Sun, Mar 7, 2010 at 22:34, Tom M <letter...@gmail.com> wrote: > >> On Sun, Mar 7, 2010 at 7:45 PM, Leif Andersen <leif.a.ander...@gmail.com> >> wrote: >> >However, looking at the current >> > version of blender, I don't see n-gon support anywhere. Am I missing >> > something, or is it just not put in there yet (only available as an >> external >> > module at the moment, or something like that)? >> >> Ngon support will come when the bmesh branch is merged into Blender, >> which is anticipated in the next month or so. >> >> LetterRip >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers