first off i love the ability to paint bumpmaps directly without having to render :D but i did notice a small bug in the way you generate the normals as shown here http://img834.imageshack.us/img834/6781/bump.jpg its quite simple to fix it i have actually gone ahead and done that myself. http://www.pasteall.org/14583/cpp lines 15 and 17 are the ones i changed. http://img530.imageshack.us/img530/2142/bump2.jpg this is how it looks after those changes.
now i do have one request with this a simple value controlling the strength of the bump as it can feel a bit weak at times. --- On Mon, 7/26/10, Konrad Wilhelm Kleine <kon...@konradwilhelm.de> wrote: > From: Konrad Wilhelm Kleine <kon...@konradwilhelm.de> > Subject: [Bf-committers] Patch for "Bump map painting preview". Please, review > To: "bf-blender developers" <bf-committers@blender.org> > Date: Monday, July 26, 2010, 5:23 AM > Hi, > > I've managed to get bump map painting working using the > technique we > talked about during yesterdays developer meeting: > Generating normal > values from a height map using a Height2Normal GLSL > shader. > > I would really appreciate every feedback, or bug report, or > feature > request I can get for this patch! > > You can find more information here: > > Design document: > http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/BumpMapPainting > > Video: > http://vimeo.com/13639081 > > Patch: > http://www.pasteall.org/14573/diff > > Cheers, > -Konrad > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers