Thanks Tomas :) Yes, indeed will be very helpfull for your sci-fi project, as soon as Lapinou upload it check my site http://farsthary.wordpress.com , I made there a comparison with current textures to see their limitations.
I will polish today the patch and will release it by tomorrow, hope it will help you, is a fairly simple patch and will not disrrupt anything in Blender Cheers Farsthary > Hey Raul, > this feature sounds just awesome! You have my full support on it! > Something I wanted for 3 years... Can't wait to see images. > > cheers, > Thomas > > Am 22.11.2010 16:33, schrieb ra...@info.upr.edu.cu: >> Hi all :) >> >> This weekend I need to create a procedural planet for a local work, so >> I >> went straigth to tinkering with built in procedural textures, sadly >> there >> where no simple combination of procedurals that provide me satellite >> like >> view of planet surfaces, in order to achieve that a procedural should >> have some desired properties: >> >> It should have iso - lines that remind same high levels, like coastal >> lines or lines like rivers, erosion and features like that. (the closer >> built in procedural that currently have similar features in Blender is >> stucci at high octaves and turbulence and the magic one, but is not >> enough >> and are quite self similar at every scale) >> >> It should be fractal like but should not be very similar among scales >> because otherwise you get very similar and smooth detail at every scale >> (like currently happen with Cloud porcedural) >> >> It should provide detail enough at all scales in order to avoid >> increasing the number of noise octaves beyond wthat's currently blender >> have built in, for planet surfaces extremely close shorts should be made >> to the surface or build very big spheres, and from far away any >> smoothness >> will be inmediately spotted. >> >> The usual approach is to use lots of layers and composited >> procedurals >> in order to achive that, with the corresponding slow down, and trial and >> error approach or use some of the excelent directly aviable satellite >> pictures of planets (not an option for people offline like me). >> >> So I end up creating a new procedural: "Planet" texture, that has all >> the >> needed features and more, it provides enough detail at every scale and >> more important, is not very similar at different scales so zooming in >> will give you an entirely different view with new details and features >> in >> the terrain, it also have iso-lines and features that simulate erosion, >> rivers, platforms, and more , all using a single proce _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers