Looks like someone has read that procedural terrain generation paper from NVIDIA :)
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html Well, that's a guess anyway, haven't looked at the actual code. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers