All flavours of builds: Windows: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1670 Linux: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1669 OSX: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1678 (thanks Gomer)
[OSX is the only one support addobject at the moment. I will update the other builds soon/later] If you are willing to test, please report bugs into the tracker page (not here). And an image/test by Mike Pan: http://blog.mikepan.com/multi-language-support-in-blender/ Thanks. Dalai www.dalaifelinto.com @dfelinto 2010/12/9 Dalai Felinto <dfeli...@gmail.com> > Hello there, > BGE has no unicode support (and the text support is awkward to use to say > the least). Since Blender 2.5 has the integration with freetype2 (through > the BLF) I decided to give it a try and port the Blender Font Objects into > the BGE. > > > http://projects.blender.org/tracker/index.php?func=detail&aid=25163&group_id=9&atid=127 > > I'm still working on the last issues with Diego (bdiego) but the overall > structure is all there. I would like some help reviewing the integration > with the BGE (Benoit, could you take a look at that?) and general testing. I > see this more as a bugfix than as a new feature for I hope it can be > squeezed into Blender 2.5x. > > Thanks, > Dalai > > www.dalaifelinto.com > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers