Getting a UV texture's pixel value per vertex, the stupid way. (this should be rewritten as a C function exposed to Python) This script does the following hack to get the pixel value: 1. copy the object 2. apply a displace modifier 3. for each RGB set the ImageTexture.<color>_factor to 1.0 and others to 0.0 4. for each RGB bake a mesh (apply the displace modifier) 5. for each RGB find the difference of vertex locations 6. apply the differences as vertex colors
http://pastebin.com/FJWKSGBR for some reason the values are off and always tinted green. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers