I agree with the statement "Key koncept: no visual searching if possible.", but i think the way to do it is with color coding. Why can't these panels have a color tinting? Then the user can simply see from the corner of their eye which panel is which without even reading anything.-brett
--- On Thu, 12/16/10, Troy Sobotka <troy.sobo...@gmail.com> wrote: From: Troy Sobotka <troy.sobo...@gmail.com> Subject: Re: [Bf-committers] A proposal for further 2.5x UI evolution To: "bf-blender developers" <bf-committers@blender.org> Date: Thursday, 16 December, 2010, 2:22 PM On Thu, Dec 16, 2010 at 11:31 AM, Vilem Novak <pildano...@post.cz> wrote: > Hello, > I put together a proposal for some further possible changes in the 2.5x UI. I cannot comment on some of the more modelling centric elements, as I don't have much experience with them to comment. Specifically however, I found two elements of your discussion interesting: > "mixed panel order" Panels need to be adjusted based upon artist workflow and area of expertise. When you fix panel locations, you are forcing an artistic workflow without knowing what exactly the given artist is seeking to achieve. Compositing, modelling, rendering looks, rigging, etc. are all _radically_ different workflows that will prioritize different panels over others. An advanced artists tool such as Blender makes no assumptions about workflows or artist needs and allows the artists to make these fundamental adjustments. > "uneven height of a panel stack" > is less bad as previous, but still adds a lot to "searching time" Scanning is something that pertains to a very specific audience segment, in particular, new and hobby individuals that likely won't be spending much time with an application. Sacrificing in the name of this segment is questionable given the nature of the application. > "not foldable(who > DOESN'T want to see what he's actually doing? Here you are making an assumption that you know what the artist is doing or attempting to do. It is the same sort of small assumption that leads one reading your sentence to imply an assumed male artist. Again, not all panels relate to a given workflow or set of tasks. Being able to customize those panels to suit the workflows is absolutely mandatory. This is something that the Blender interface design has taken into account and has delivered. The changes listed seem to be rooted in a distinct lack of screen real estate, something that again Blender makes no assumptions about. Making dubious changes as suggested would intrinsically crippled Blender's ability to deal with large display workspace formats. Sincerely, TJS _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers