Hi all, A few weeks ago I officially picked up Jaevixa McNomera's code base for the high quality (and ridiculously fast) surface simplifier she was making for Blender before she was incapacitated.
If it helps to remind anyone interested, here were some shots she took back when she was working on it. > > http://www.pasteall.org/pic/1077 > http://www.pasteall.org/pic/1078 > http://www.pasteall.org/pic/1079 > http://www.pasteall.org/pic/1080 > http://www.pasteall.org/pic/1081 > http://www.pasteall.org/pic/1082 > http://www.pasteall.org/pic/1083 > http://www.pasteall.org/pic/1084 > Thus far I have it working in Blender but with some definite bugs and some areas where the code is quite.... ummm... complex and without documentation. :) Anyway, my questions to the developer community are this: Is it ever acceptable to have parts written in assembly? -- note: Jae has 4 different algorithms implemented currently, one of which uses quite a bit of ASM. Is it worth trying to port this to OpenCL??? Are there any BGE devs I could talk to about how that end of a LOD modifier would work?? (I know nothing about BGE) Thanks, Peter _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers