Hi Pete, cannot resist, but if there are several algorithms, then simplification can and should be combined with quad remeshing - as it is in the same domain see https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-rohith291991/ - the author promised add something more (he estimated two weeks more time to be spent), but did not, but still code should be fairly usable, then take a look at paper
http://openflipper.org/uploads/media/bommes_zimmer_2009_siggraph_01.pdf and also code used to perform things http://openflipper.org/index.php?id=271#c2029 in case you can pick this together with Jaevixa's simplifier that will be great. as for OpenCL - seems both Nvidia http://developer.nvidia.com/object/cuda_3_2_downloads.html and AMD ( announced but never seen ) moves in a direction so you can use plain C at GPU. Overall - rule of thumbs - features first, optimization next. While asm/OpenCL might be beneficial - that can be added when the whole concept is tested and integrated into designers workflow. Regards Sergey _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers