Matt instancing speeds up in orders of magnitude when a scene uses instances
Daniel Salazar www.3developer.com 2011/1/30 Matt Ebb <m...@mke3.net>: > On Mon, Jan 31, 2011 at 7:45 AM, Bassam Kurdali > <bkurd...@freefactory.org> wrote: >> I have noticed this too, turning on instancing, in scenes with lots of >> instances, sometime leads to longer render times. In the past it has >> been faster, too, so I don't know what's going on, or why it should have >> these results. > > It's plausible that enabling it can lead to longer render times, since > it has to do more work (extra transformations) when intersecting rays. > Though I imagine it could vary from scene to scene - scenes without > any actual instances would be slower, but perhaps some scenes with > instances could be faster too (if it's always intersecting the same > object, it may be better for the cache?). The main reason for using > instances is to lower memory usage anyway - some scenes you just can't > render without it. > > I'd be in favour of enabling it by default, but perhaps it could be a > bit smarter - i.e. if instancing is turned on, but no instances are > actually found during the render's geometry pre-processing, then it > could just disable instancing internally for that render. Not sure if > the code's organised in a way that would make that easy, but it makes > sense to me. > > cheers > > Matt > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers