Hi All, I noticed that many previous SOC ideas were great and brought a lot to Blender,
it could be a little bit selfish, but still, I would like to share few ideas for possible SOC applications. idea 1. triangle mesh - > quads -> nurbs workflow see docs and code http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.8.6839&rep=rep1&type=pdf http://www.netlib.no/netlib/a/pcp2nurb.tar.gz http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.23.1240&rep=rep1&type=pdf ( see more links here http://www.blender.org/forum/viewtopic.php?t=18026 ) adaptive quads are already here in https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-rohith291991 based on proposal http://wiki.blender.org/index.php/User:Rohith291991/Gsoc2010/Proposal so workflow at least partially implemented ( to some degree subsurfs also already exists ). So all this might be enhanced in Blender to make direct workflow mesh->nurbs->mesh possible. and that is great as nurbs could allow drilling and other fancy features ... idea 2 while kinect is a new toy - it can greatly enhance motion capture experience. available opensource drivers allow capture of rough skeleton https://github.com/OpenNI/OpenNI/tree/master/Samples/NiUserTracker (see demo at youtube http://www.youtube.com/watch?v=vI7iLmLDdoA ), but does not allow detailed motion capture, now what comes to mind in respect to Blender? There is an approach to fit mesh to video (other works are inside pdf ): http://openmesh.org/uploads/media/Hornung_TR10.pdf there is already makehuman with tools to generate desired skeletons and also makehuman rig ( and autorig too ), so coupling ready skeleton with fitting depth info to skeleton mesh - it is possible to accurately capture human pose with kinect. this approach, possibly, might make development of human motions with Blender to be exeptionally popular. So definetely should be tried - as almost all components are here for such a great task. Regards Sergey _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers