So as you guys most likely know white means down and black means up when bump mapping in Blender which is kinda counter intuitive. However, we recently did a completely new implementation of bump mapping for Blender and I was wondering, since we kept in the original bump mapping methods as available options, is there any good reason why we shouldn't let the new bump mapping method use the more intuitive interpretation which is white is up and black is down? We could just leave the legacy methods the way they are and only change it for the most recent method of bump mapping (was added early this year).
Anyway, was just a thought :) Cheers, Morten. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers