right.. we could come up with a million analogies for one or the other side. Anyway I've done some investigation and the other mainstream software I checked all use white for height an black for down. We could have a fix like the one they did for normal maps
cheers Daniel Salazar www.3developer.com 2011/2/28 Sean Olson <seanol...@gmail.com>: > Wow, it seems like this is the rare issue where all seem to be in agreement! > Seems white = up, black = down. Though my word does not carry much weight > I would like to give a +1 to making it this way. > > And I might as well throw my little analogy here - For bump mapping I always > thought of snow. As snow piles up, things get more white. As snow goes > away, things of course turn more brown/black. Yet another of the seemingly > endless analogies for black equaling crevasses and white equaling peaks. > Hope this proposal goes through! > > -Sean > > 2011/2/25 Ρυακιωτάκης Αντώνης <kal...@gmail.com> > >> I think black=crevice white=peak is the convention too. Most(all?) of the >> bump-mapping related papers I've seen are written on this premise. >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > ||------------------ Instant Messengers ---------------------- > || ICQ at 11133295 > || AIM at shatterstar98 > || MSN Messenger at shatte...@hotmail.com > || Yahoo Y! at the_7th_samuri > ||---------------------------------------------------------------------- > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers