Hi everybody I’ve been working hard this weekend :D
So I’ve updated my WeightVGroup modifier proposition, with mainly four new important changes : * You can now use the reference object’s geometry to compute (minimal) distance to the vertices of the affected object (from tobias’ idea). * Also, the modifier can now add/remove vertices from the vertex group, based on their final computed weight. This makes this modifier also useful for modifiers that do not use vgroup weights, like e.g. the Mask one. * There’s now a mapping power factor, which allows non-linear mappings between the dist and the weight factor (btw, I’ve seen some suggestions about a color ramp to control the dist2weight mapping, seems a good idea, I’ll work on it ;) ). * Finally, a new mode, Static, allows you to affect the vgroup with a constant weight factor, or another VGroup weights. This allows you, among other things, to do some basic actions on vgroup, like clamp, bust-out null-weighted vertices from the vgroup, etc. Also, there’s now an optimized build for Debian testing amd64: * Debug: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1731 * Optimized: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1736 _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers