Regarding this topic,
I just wanted to let you know that I consider this kind of modifier very
valuable in many production cases.
It would be possibly great if vertex groups could be more 'dynamic' generally,
but this is a great step forward.
cheers
Vilem
> ------------ Původní zpráva ------------
> Od: Bastien Montagne <montagn...@wanadoo.fr>
> Předmět: Re: [Bf-committers] New WeightVGroup Modifier
> Datum: 25.2.2011 14:31:07
> ----------------------------------------
> > As far as i could see and read it uses the distance to the origin of the
> > target. Which is pretty fine for your Dynamic Subsurf task. But for only
> > mesh weights, i would really appreciate if it could use the (shortest)
> > distance to another mesh. That would give this modifier a whole lot more
> > possible usages. (Something similar to bone heat weights)
> Correct!
> And yes, using the shortest distance to another mesh is a good idea – I
> think I’ll try to implement it next week, it shouldn’t be too hard :)
>
> > Just for curiosity: Does it change the weights of the affected group
> > permanent or on the fly?
> No, the change is on the fly (ie the original vg is not modified, the
> modifier does a CDDM_copy of the given derived mesh and modifies that
> copied data layer). So the change is only available for modifers below
> in the stack.
>
> Bastien
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
>
>
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers