Regarding this topic, 
I just wanted to let you know that I consider this kind of modifier very 
valuable in many production cases. 
It would be possibly great if vertex groups could be more 'dynamic' generally, 
but this is a great step forward.
cheers 
Vilem
> ------------ Původní zpráva ------------
> Od: Bastien Montagne <montagn...@wanadoo.fr>
> Předmět: Re: [Bf-committers] New WeightVGroup Modifier
> Datum: 25.2.2011 14:31:07
> ----------------------------------------
> > As far as i could see and read it uses the distance to the origin of the
> > target. Which is pretty fine for your Dynamic Subsurf task. But for only
> > mesh weights, i would really appreciate if it could use the (shortest)
> > distance to another mesh. That would give this modifier a whole lot more
> > possible usages. (Something similar to bone heat weights)
> Correct!
> And yes, using the shortest distance to another mesh is a good idea – I 
> think I’ll try to implement it next week, it shouldn’t be too hard :)
> 
> > Just for curiosity: Does it change the weights of the affected group
> > permanent or on the fly?
> No, the change is on the fly (ie the original vg is not modified, the 
> modifier does a CDDM_copy of the given derived mesh and modifies that 
> copied data layer). So the change is only available for modifers below 
> in the stack.
> 
> Bastien
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