Hi devs.
Blenderplayer reports memory corruption while exiting here: GHOST_EventManager::~GHOST_EventManager() { disposeEvents(); TConsumerVector::iterator iter= m_consumers.begin(); while (iter != m_consumers.end()) { GHOST_IEventConsumer* consumer = *iter; delete consumer; m_consumers.erase(iter); iter = m_consumers.begin(); } } on delete consumer; line I think, that running Valgrind on linux could reveal the source of the problem, I'm on windows and not equipped with memory profilers. I did not try to track the reason. But seems with Valgrind this should be easy. So if someone has a minute to look at this minor issue, that will be great. Regards Sergey _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers