Hi Brecht,

I tracked my problem to inverted normals ( so everything ok now - though
again - should it work the same in preview and game itself?)
 sometimes adding subdivision modifier affects apperance of meshes - they
disappera )

but here is a crash report :

\source\blender\editors\space_view3d\view3d_buttons.c

if(block) {    // buttons
        uiBut *but;

        memcpy(tfp->ve_median, median, sizeof(tfp->ve_median));

tfp is not init.

how to get it;

new sceen - cube - edit mode try to right click several times on + sign in
apper right corner ( a sign which opens panel ) - crash.

Regars
Sergey
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