Hi Brecht, I tracked my problem to inverted normals ( so everything ok now - though again - should it work the same in preview and game itself?) sometimes adding subdivision modifier affects apperance of meshes - they disappera )
but here is a crash report : \source\blender\editors\space_view3d\view3d_buttons.c if(block) { // buttons uiBut *but; memcpy(tfp->ve_median, median, sizeof(tfp->ve_median)); tfp is not init. how to get it; new sceen - cube - edit mode try to right click several times on + sign in apper right corner ( a sign which opens panel ) - crash. Regars Sergey _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers