Hi, before taking this too much off the ground, wouldn't it be better to just stick to OpenCL right from the beginning?
I think if this is too much tightened to CUDA from the beginning, we won't see an OpenCL port afterwards. I haven't looked at the architecture of cycles yet and to which degree it's implemented in CUDA, but when it is more, than just a simple raytracing core, as it's done now in luxrender, it would be painful to get OpenCL porting, after a lot of functionality is implemented. aurel On 28 April 2011 22:55, Dan Eicher <d...@trollwerks.org> wrote: > Also... > > This boost-1.44 patch breaks the compile: > > https://svn.boost.org/trac/boost/changeset/62245/trunk/boost/detail/sp_typeinfo.hpp > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers