Hi, Brecht designed the system to be transparent for openCL, CUDA and CPU usage. OpenCL needs a bit more work, but will be a target to solve asap. :)
-Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 29 Apr, 2011, at 11:49, Aurel W. wrote: > Hi, > > before taking this too much off the ground, wouldn't it be better to > just stick to OpenCL right from the beginning? > > I think if this is too much tightened to CUDA from the beginning, we > won't see an OpenCL port afterwards. > > I haven't looked at the architecture of cycles yet and to which degree > it's implemented in CUDA, but when it is more, than just a simple > raytracing core, as it's done now in luxrender, it would be painful to > get OpenCL porting, after a lot of functionality is implemented. > > aurel > > On 28 April 2011 22:55, Dan Eicher <d...@trollwerks.org> wrote: >> Also... >> >> This boost-1.44 patch breaks the compile: >> >> https://svn.boost.org/trac/boost/changeset/62245/trunk/boost/detail/sp_typeinfo.hpp >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers