Hi,

I have an IT-architecture related question. As Blender Cycles uses Cuda, 
and several other branches are using OpenCL, what will be the preferred 
target GPU-Computing platform for Blender? Cuda, OpenCL, other or 
developer choice.

They all have both pro's and con's and even a hybrid solution is 
plausible, (NVidia implemented OpenCL on top of Cuda). but before I 
continue with GPU-computing in the compositor branch I want to 
understand the target(s) and the reasons why the target(s) is chosen to 
be sure to create a production stable solution.

Jeroen.
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