Hi, I have an IT-architecture related question. As Blender Cycles uses Cuda, and several other branches are using OpenCL, what will be the preferred target GPU-Computing platform for Blender? Cuda, OpenCL, other or developer choice.
They all have both pro's and con's and even a hybrid solution is plausible, (NVidia implemented OpenCL on top of Cuda). but before I continue with GPU-computing in the compositor branch I want to understand the target(s) and the reasons why the target(s) is chosen to be sure to create a production stable solution. Jeroen. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers