Cycles is actually multiple back ends, the OpenCL is not yet complete
but is in progress.  I'm pretty sure we have a rule of being as
platform agnostic as feasible.  I doubt a CUDA only solution would be
allowed.

LetterRip



On Mon, May 9, 2011 at 11:41 AM, Jeroen Bakker <j.bak...@atmind.nl> wrote:
> Hi,
>
> I have an IT-architecture related question. As Blender Cycles uses Cuda,
> and several other branches are using OpenCL, what will be the preferred
> target GPU-Computing platform for Blender? Cuda, OpenCL, other or
> developer choice.
>
> They all have both pro's and con's and even a hybrid solution is
> plausible, (NVidia implemented OpenCL on top of Cuda). but before I
> continue with GPU-computing in the compositor branch I want to
> understand the target(s) and the reasons why the target(s) is chosen to
> be sure to create a production stable solution.
>
> Jeroen.
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