Cycles is actually multiple back ends, the OpenCL is not yet complete but is in progress. I'm pretty sure we have a rule of being as platform agnostic as feasible. I doubt a CUDA only solution would be allowed.
LetterRip On Mon, May 9, 2011 at 11:41 AM, Jeroen Bakker <j.bak...@atmind.nl> wrote: > Hi, > > I have an IT-architecture related question. As Blender Cycles uses Cuda, > and several other branches are using OpenCL, what will be the preferred > target GPU-Computing platform for Blender? Cuda, OpenCL, other or > developer choice. > > They all have both pro's and con's and even a hybrid solution is > plausible, (NVidia implemented OpenCL on top of Cuda). but before I > continue with GPU-computing in the compositor branch I want to > understand the target(s) and the reasons why the target(s) is chosen to > be sure to create a production stable solution. > > Jeroen. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers