http://artworkforge.com/blender-smooth.jpg http://artworkforge.com/c4d-smooth.jpg
With beveled corners C4D is definitely the winner. See the star like shading in Blender? Not very pretty. At the flat area C4D is displaying it a little bit better. But in general C4D is displaying this better. The model I received from my workmate (can't show) has some really ugly artifcts in Blender, whereas you can' or barely can see them in C4D. PS: Both edge split behaviours have been set to the same value of 80 (although this doesn't really matter with this model). Andreas Galster > Date: Thu, 16 Jun 2011 12:54:05 -0800 > From: letter...@gmail.com > To: bf-committers@blender.org > Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D) > > would be good to provide a few screenshots so people can see what > blender does and what you would like it to do. > > LetterRip > > On Thu, Jun 16, 2011 at 12:16 PM, Andreas Galster > <andreas_gals...@hotmail.de> wrote: > > > > Today I received a model as an .obj file from Cinema4D to continue working > > on it, while my workmate is on vacation. It turned out that the smooth > > shading in Blender highlights/shows shading artifacts due to toplogy (like > > poles) a lot more than Cinema4D does. > > Also beveled edges and corners are displayed a lot smoother in C4D. Maybe > > someone can look into this? > > > > Kind regards, > > Andreas Galster > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers