Ah, I see. However, you can't adjust the GLSL lights in the preferences. You need real light objects for the GLSL view to receive light. While we're talking about shading. Is there a reason while new created meshes aren't set to smooth shading + having an edge split modifier assigned on default? That's the first thing I always have to do when generating new meshes. I doubt that a lot of people need their meshes without those two settings lol.
Kind regards, Andreas Galster > Date: Fri, 17 Jun 2011 14:00:10 +1200 > From: felixschlit...@gmail.com > To: bf-committers@blender.org > Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D) > > I think Morten is right. However, I agree that the default blender viewport > shading is a bit "weaker" compared to some other packages, e.g. Maya. It is > possible to approach the same look you get in the default Maya viewport, > however, by adjusting the GLSL lights in the preferences. > > On Fri, Jun 17, 2011 at 12:57 PM, Morten Mikkelsen > <mikkels...@gmail.com>wrote: > > > >Could it be that Cinema4D is using Phong-Shading and Blender is using > > Gouraud-Shading? > > > > Yes that's exactly what you're seeing. You can switch to glsl view if you > > want to view it in Blender with per pixel lighting. > > Regular 3D view has to remain fixed function rendering pipeline which > > implies Gouraud shading. > > I'd argue there's nothing to look into here (no mystery). > > > > Cheers, > > > > Morten. > > > > > > > > > > On Thu, Jun 16, 2011 at 3:07 PM, Andreas Galster < > > andreas_gals...@hotmail.de > > > wrote: > > > > > > > > What do you mean? Both C4D's and Blender's normals are pointing in the > > same > > > direction. Not sure how much vertex normals affect this, but I'm not > > aware > > > of any way to check vertex normals in C4D. > > > Could it be that Cinema4D is using Phong-Shading and Blender is using > > > Gouraud-Shading? > > > > > > > Date: Thu, 16 Jun 2011 16:53:36 -0500 > > > > From: xgl.asyl...@gmail.com > > > > To: bf-committers@blender.org > > > > Subject: Re: [Bf-committers] Smooth shading could be better (compared > > to > > > C4D) > > > > > > > > We'd also need to know if normals are coming over with the .obj or are > > > > they being calculated once inside Blender? > > > > > > > > On Thu, Jun 16, 2011 at 3:54 PM, Tom M <letter...@gmail.com> wrote: > > > > > would be good to provide a few screenshots so people can see what > > > > > blender does and what you would like it to do. > > > > > > > > > > LetterRip > > > > > > > > > > On Thu, Jun 16, 2011 at 12:16 PM, Andreas Galster > > > > > <andreas_gals...@hotmail.de> wrote: > > > > >> > > > > >> Today I received a model as an .obj file from Cinema4D to continue > > > working on it, while my workmate is on vacation. It turned out that the > > > smooth shading in Blender highlights/shows shading artifacts due to > > toplogy > > > (like poles) a lot more than Cinema4D does. > > > > >> Also beveled edges and corners are displayed a lot smoother in C4D. > > > Maybe someone can look into this? > > > > >> > > > > >> Kind regards, > > > > >> Andreas Galster > > > > >> > > > > >> _______________________________________________ > > > > >> Bf-committers mailing list > > > > >> Bf-committers@blender.org > > > > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > >> > > > > > _______________________________________________ > > > > > Bf-committers mailing list > > > > > Bf-committers@blender.org > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > Bf-committers@blender.org > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers