Hi Matt, I'm really happy that you have the time to look at this. Thank you.
> As far as I can see right now from a cursory glance, all that's > needed is to make blender's internal camera respect the vertical/horizontal > FOV settings Is this the viewport camera "User Perspective", or will this pave the way for setting the resolution gate? > btw, this pixel space focal length is a bit of a red herring I am actually glad you say this. Not being a developer and not that good at math, this stuff really confused me... Thanks again! Best regards, Ejner _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers