Hi Peter, To my information, the official Autodesk Collada im/exporter isn't working well. There's also an OpenCollada plugin available, Blender uses OpenCollada too... I would first try that?
Obviously any help to improve this workflow is always welcome! -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 29 Jun, 2011, at 15:14, Peter Amstutz wrote: > Hello all, > > My development team wants to transition from 3DS Max 2011 to Blender > for character modeling. In order to do so, we need two pieces: the > ability to get our data out of 3DS Max and into Blender, and the > ability to export from Blender to Cal3D. I've already found a Blender > addon that exports to Cal3D. It needs work, but that is something I > can handle and doesn't involve Blender C++ code. > > I have been trying to use Collada to transfer our characters from 3DS > Max to Blender, using the Autodesk-provided Collada exporter on the > Max side. The data consists of meshes, materials, bones, bone weights > and animations. From a cursory examination of the Collada XML file it > appears that all the necessary data is present in the DAE file. > > Unfortunately, the Blender import of Collada doesn't work. The errors > range from "Image not found" (caused by missing paths to textures, > surely not a fatal import error but nevertheless stops import in its > tracks) to corrupted geometry. > > I am in a position that I can devote some time to testing / debugging > / development on the Blender Collada importer to handle our import > needs. I also noticed there is a Google Summer of Code project to > improve Collada animation import. I would like to get in touch with > Blender developers who can tell me about the state of Collada support > in Blender to find our where I should focus my attention and avoid > duplicate effort. I've already checked out Blender trunk and > successfully compiled and run a debug build, so I am ready to go, I > just need some pointers on where to start. > > - Pete > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers