I know I’m definitively not of the highest impartiality here ;) But imho, dynamic paint and weightvgroup modifiers (yes, I’m currently spliting it in three) are more complementary than competing tools… I think that, even if it was possible, seting up a DP when you just want to dynamicaly scale/map/clamp your weights, remove some verts from a group, or set weights from a texture’s values, would be a bit cumbersome…
Le 06/07/2011 12:00, "Daniel Salazar - 3Developer.com" <zan...@gmail.com> a écrit : > 'k i also can think that since modifiers don't need any caching or > progressive calculation this is better fit for rigs and other real > time constructions:) > > Daniel Salazar > 3Developer.com > > > > 2011/7/5 Vilem Novak<pildano...@post.cz>: >> > Dynamic paint is really great, only thing I dont see for it is distance >> > falloff for brushes or ability to paint with empties >> > (but its still in development), >> > and for some tasks it might be just too coplex - >> > ?its similar to having the simple deform modifier compared to curve >> > modifier. >> > Many times I missed dynamic weight groups. and, I never used the simple >> > deform modifier. >> > Cheers >> > Vilem >> > >>> >> ------------ P?vodn? zpr?va ------------ >>> >> Od: Daniel Salazar - 3Developer.com<zan...@gmail.com> >>> >> P?edm?t: Re: [Bf-committers] Blender developers IRC meeting minutes, 3 >>> >> july 2011 >>> >> Datum: 05.7.2011 20:27:22 >>> >> ---------------------------------------- >>> >> Is there an actual usage example of why this is useful? specially >>> >> now that dynamic paint has a*flexible* way to animate weightgroups. >>> >> Dynamic Paint is generic, works with particle systems, custom shapes >>> >> etc >>> >> >>> >> Daniel Salazar >>> >> 3Developer.com >>> >> >>> >> >>> >> >>> >> On Tue, Jul 5, 2011 at 5:35 AM, Campbell Barton<ideasma...@gmail.com> >>> >> wrote: >>>>> >> >> - Campbell reviewed patch for Vertex Group modifier, needs to be >>>>> >> >> split. An open issue still is whether it's good to accept such >>>>> >> >> modifiers in general... or wait for recode with nodes. >>>> >> > >>>> >> > Discussed with Brecht, while these are nicer as nodes, we agree this >>>> >> > is OK to go into blender. >>>> >> > >>>> >> > Left more detailed feedback in the tracker regarding the patch. >>>> >> > http://projects.blender.org/tracker/index.php?func=detail&aid=26108 >>>> >> > _______________________________________________ >>>> >> > Bf-committers mailing list >>>> >> > Bf-committers@blender.org >>>> >> > http://lists.blender.org/mailman/listinfo/bf-committers >>>> >> > >>> >> _______________________________________________ >>> >> Bf-committers mailing list >>> >> Bf-committers@blender.org >>> >> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >>> >> >>> >> >> > _______________________________________________ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers